SITUATIONAL ENRICHMENT – GAMEPLAY

Tome and Tomb

SITUATIONAL ENRICHMENT

This is a sort of parallel post to one on Easter Eggs that I will post here later on.

Today a buddy of mine sent me a link to an Army video on Hyper-Realistic Tactical Training. (Think of it as a kind of live-action wargame involving TSS/Transferable Skill Simulations. I cannot herein reproduce the link because the link has since been extinguished, probably due to security REASONS.) He knows that I’ve been active in experimenting with and developing gaming related training techniques for a long time and thought I’d enjoy the video. (I did by the way. I had never seen it before.)

Anyway the video reminded me of a technique I use both in-
game(s) and in training scenario development that I call Situational Enrichment.

You might think of situational enrichment as the non-combat version (or parallel development version) of Hyper-Realistic Immersive Training.

It has…

View original post 1,113 more words

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